Explorers' Guild

The Explorers' Guild is an organization in the Empire de Neutral that has been created and tasked with the retrieval of information on a wide variety of topics deemed to be in the Empire de Neutral's national concern. Such topic range from Mage Crack, Empire era technology, to mundane things, such as plants that bite!

History
The Explorers' Guild is created in response to the growing tensions during the beginning of the 5th era, potentially sooner with just a massive expansion during the beginning of the 5th era. The Lord of the Empire de Neutral is concerned that his kingdom may not have enough power to survive the chaos and potential conflicts of the 5th era with the search for the empire age recipe for Mage Crack leading a massive technological and magical arms race.

Organization
During the 5th era, the reigns of the Explorers' Guild are handed over to a trusted Imperial Historian to direct the efforts of the Explorers' Guild. The actual operation of the guild remains unchanged, and the delegation of duties to the specific teams is left up to guild management. The teams themselves are structured in either solo units or small groups, typically 1-4 operatives, and are given tasks that match their skill set and, or the needs of the guild as is necessary to accomplish all the needs of the nation.

Scope
The explorers are sent far and wide and usually operate without official knowledge and recognition to prevent political issues, as the Empire de Neutral has a stated state, of well, neutrality.